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Students beta test EdTech
An afterschool and elective program for grades 4–12 where students are the expert evaluators of emerging learning games and tools with their peers — not passive consumers.
Schools discover promising new learning games and tools.
Developers get early feedback to refine innovations and build a research base.
Our first cohort of edtech partners App Club is launching Fall 2026 with these early adopter developers.
Math | 3–8 | Students play AI-supported math games in small groups, talking through problems together as they go
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Math | 3–8 | Students learn and practice math concepts through original music videos and gamified questions.
learning.
STEM Careers | K–8 | K–8 Students explore real STEM careers through digital and hands-on experiences that connect classroom learning to the world outside it.
Literacy | K–5 | Students read aloud and get instant AI feedback on fluency and comprehension. Teachers track reading growth without the assessment burden.
Civics & Social Studies | 6–12 | Students step into historical and current events - debating, deciding, and discovering how perspective shapes outcome.
Math | Grades 6–12 | Students build fantasy sports teams using real players, then track stats to practice math in a context that actually holds their attention.
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Inclusive Learning | K–12 | Students with learning differences receive personalized instruction that adapts to how they learn, not how most students learn.
Health Literacy | K–12 | Students build health literacy through gamified, medically reviewed content covering topics schools often struggle to address well.
Career Readiness | 6–12 | Students explore career pathways, build work-ready skills, and take on real workplace challenges.
Math & Science | 4–12 | Students build the academic language they need to succeed in math and science through interactive, curriculum-connected lessons.
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Civics, Math & Science | 6–12 | Students explore subjects through story-driven, character-led experiences designed to extend learning beyond the screen.
Media Literacy | 6–12| Students play a spy-themed game set inside a world of misinformation — learning to spot manipulation and think critically about what is online.
Financial Literacy | K-8 | Students learn money management through story-based gameplay that makes financial concepts intuitive — no jargon required.

Give your students a program they will actually ask for.
App Club is a turnkey afterschool or elective program where students beta test emerging learning games and AI-enabled tools, discuss their feedback with peers, and learn about the many careers involved in building education technology.
Schools get early access to new learning products and structured student feedback before making adoption decisions. Students gain hands-on experience as beta testers, build critical technology and AI literacy, and see how their ideas can shape the next generation of learning tools.
Get your learning game or tool in front of real students, in real classrooms. Submit a module or slice of your product for structured, multi-site beta testing at schools around the country. Get feedback from students, visibility with schools, and a research base for what's next.

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FAQ
App Club is open to students in grades 4–12 and covers all content areas — math, literacy, science, social studies, and more. Schools browse a catalog and select what fits their students and instructional priorities.
Schools can run App Club as a 1-week, 2-week, or 6+ week afterschool offering. The program is flexible and adapts to your schedule, staff capacity, and devices.
Yes. App Club provides implementation guidelines so any afterschool coordinator or classroom teacher can run the program with confidence. And because every product in the App Club catalog is designed to be student-facing and intuitive, students can engage with the tools independently — no heavy teacher support or prior EdTech experience required.
Yes. App Club operates under district-standard data privacy, parental consent, and safeguarding protocols. Student names are never shared with developers. All data provided to developers is anonymous. App Club does not store student personally identifiable information and does not sell or commercially exploit data.
During the adoption year, App Club is totally free to schools to keep it widely accessible. Developers pay for research access through per-cycle or subscription pricing. Contact [email protected] to discuss the right fit for your situation.

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